

The maps are also so large that it's easy to leave units behind or miss them amid the rubble of a town. The mini-map and audio cues were the only recourse to knowing something was happening elsewhere.

The limited view was particularly tedious when trying to keep up with battles in three different areas of the map. The more ambitious missions highlight one of the game's main shortcomings: the inability to zoom out for a full battlefield view. But, even with the core gameplay still in great form, it isn't long into the game before it starts to fray around the edges. The campaign offers a lot of variety to test your ability, from all-out armor-and-infantry slugfests to infiltrating enemy territory to free prisoners. Relic continues to do its homework on World War 2, this time with an accurate portrayal of the Eastern Front. Unfortunately, it does little to move the series forward aside from some minor bells and whistles. Infantry squads bolstered by a remarkably intelligent AI knew how to take cover and not stand in the open, and they could be equipped with machine guns, mortars, and other items left by dead units.Ĭompany of Heroes 2 plays to the strength of the series: building up a force and going to war, combined with a depth that few strategy games can match. Units were to scale, as infantry was dwarfed by armor. Players had to go out to capture and hold objectives to build a war machine, allowing them to focus on combat and strategy. The seven year old classic refined resource gathering to be more realistic.

For many, Relic Entertainment's original Company of Heroes is the standard by which RTS games are measured.
