

Try to figure out (or just randomly pick) a percentage for each one (75% fighter / 25% farmer 90% farmer / 10% fighter 50/50 -whatever) and stick with that as a rough blueprint for decision-making.Įither way, you're going to want to get your city generating the most FPs you can squeeze out of it since FPs form the backbone of the FoE economy and are the only way to level your GBs! Put up a little something something, for everyone and be the store everyone else shops at.As a fighter, you'll want these GBs first: Statue of Zeus (Zeus/Soz), Cathedral of Aachen (CoA), Castel del Monte (CdM), and eventually: Alcatraz (Traz)Īs a farmer you'll want these GBs first: Lighthouse of Alexandria (LoA), Tower of Babel (ToB), then Frauenkirche of Dresden (Dresden/FoD)Īs either a fighter or a farmer, you'll have to balance the above with defense for your city, as well as the opposite of what you're shooting for:Īs a fighter, you're still going to need goods for research, the initial construction of the GBs, etc.Īs a farmer, you're still going to have to fight in order to complete some quests. Just keep building your totals, trying to keep the number of all 5 goods in each age about equal. When they do get taken, put up some more. Put up a whole bunch of trades and let them sit for others to take. If you only trade your 2 boosted goods for everything else, your trades are only good to those few players who need those two goods and have two of the other three in abundance. This will make your trades accessible to the maximum number of players, a little something, something, for everyone. Then when you have enough goods, trade them around at 1:1 until you have 50 of each current age good.

If you have the pop, build 2 of each boosted current age building and one of the previous age. Your first goal should be to produce an excess of the 2 boosted goods from the last 2 ages.

Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. Keeping 2 ages of boosted goods buildings is a good idea.
